Blender • Unreal • Adobe

DIGITAL
COMPOSITE

Procedural workflows meeting real-time rendering. We engineer assets in Blender, simulate in Houdini, and render in Unreal Engine 5.

01 — Asset Creation

Blender
Geometry Nodes.

Non-destructive procedural modelling using Blender's advanced node systems. We deliver clean topology optimized for Nanite visualization.

Cycles X

Path-traced accuracy.

Substance

PBR Texturing workflow.

  • Hard Surface (Boxcutter/HardOps)
  • Python Scripting Automation
02 — Real-time

Unreal Engine
Lumen & Nanite.

Direct integration into UE5 for cinematic sequencing and interactive experiences. We utilize Blueprints for logic and Niagara for VFX.

"Real-time rendering changes the iteration loop from hours to milliseconds."

Blueprints Niagara VFX Metahuman Quixel
03 — Post Production

Adobe
Compositing.

Final polish in After Effects. We handle EXR multi-pass compositing, motion graphics, and color grading to achieve the broadcast look.

EXR
Multi-layer
ACES
Color Space
AE
Motion Graph
View Case Studies

Selected Works

Blender Project
Blender • Substance

Cyber-Kinetic Arm

A full rigged mechanical arm concept. Modelled in Blender 4.0 using HardOps, textured in Substance Painter, rendered in Cycles X.

Blender Cycles Substance Painter
Unreal Engine 5

Neo-Tokyo Interior

Real-time architectural visualization. Utilizing Lumen for dynamic global illumination and Nanite for infinite geometry detail.

UE5 Lumen Niagara
Unreal Project
Adobe Project
Adobe After Effects

Liquid Chrome

Commercial motion graphics piece. Simulated fluid dynamics composited with Adobe After Effects using EXR cryptomattes.

After Effects Red Giant

Our Technical Stack

BLENDER
UNREAL 5
ADOBE AE
SUBSTANCE