Visual logic for complex games.
Design quests, skill trees, and dialogue using an extensible node editor. Compile directly to JSON for seamless engine integration.
SaaS logic infrastructure
Decouple your narrative and game logic from hardcoded scripts. Manage state and execution paths via visual graphs.
Behavior Trees
Construct complex AI behaviors and quest states using hierarchical state machines and condition evaluations.
Global State Management
Track player decisions, inventory flags, and world context in a unified data store accessible by all nodes.
Type-Safe Payloads
Nodes emit strictly typed JSON configurations, ensuring your game engine interprets data without parsing errors.
Built for technical pipelines
Designed for technical designers and engineers. Skip the manual boilerplate and focus on building robust gameplay systems.
Real-time Compilation
Graphs compile to optimized JSON payloads instantly. Errors are highlighted directly on invalid nodes.
Version Control Native
Data structures are designed to be diff-friendly in Git. Collaborate with multiple designers safely.
Custom Node Schemas
Define custom node types using our Schema Builder. Extend the editor to fit your game's unique mechanics.
{
"graph_id": "q_main_01",
"version": 3.0,
"entry_nodes": ["node_start_1"],
"nodes": {
"node_start_1": {
"type": "Trigger",
"data": { "event": "OnInteract" },
"next": ["node_cond_1"]
},
// execution path branches automatically parsed
}
}
Engine Agnostic
GraphOS exports logic to standard formats. Drop our lightweight C++, C#, or GDScript runtimes into your engine to interpret nodes instantly.
Unreal Engine
C++ Plugin
Unity
C# Package
Godot
GDScript / C++
Custom Engine
REST API / JSON
Trusted by technical designers
"GraphOS completely removed the bottleneck between our narrative team and engineers. Writing custom node schemas in C# took hours instead of weeks, and the JSON output is flawlessly parsed."
Alex Tanner
Lead Programmer
"We use the state machine functionality to drive all enemy AI phases. Having a visual debugger to step through nodes while the engine runs has saved us countless hours of logging."
Sam Jenkins
Systems Designer
"The fact that it's Git-friendly is huge. Previous visual scripting tools generated binary blobs, but GraphOS structures JSON beautifully so our team can diff and merge logic files seamlessly."
Maya Rossi
Technical Director