01 · 2021
Nexus Studio
Sandbox / Creation
We architect immersive realities — game systems, haptic language and spatial audio for headsets that blur the line between rendered and real.
[ 02 ] Engine
Real-time cloth, topology and material authoring — running natively inside the headset runtime.
Inspector
[ 03 ] Portfolio
Six years of building headset-native experiences. Every world ships with its own haptic grammar, diegetic UI and spatial mix.
Kai Ardent
Reality Director
Hardware · v4
[ 04 ] Releases
01 · 2021
Sandbox / Creation
Narrative / Open World
03 · 2023
Co-op / Simulation
04 · 2024
Exploration / Ambient
Tooling / Runtime
06 · 2026
MMO / Persistent
[ 05 ] System architecture
System Link
Route render load to the VRAX overdrive cluster.
90
Hz
12
ms
4K
per eye
[ 06 ] Testimonials
"VRAX fundamentally redefined our approach to spatial computing. Their fabric engine is a masterclass in optimization."
Elena Rostova
Lead Architect, NovaSpace
"The haptic sub-systems they delivered for our MMO are unparalleled. It feels less like a game and more like a second reality."
Marcus Vane
Director, Halcyon Rift
"We've worked with top-tier agencies before, but VRAX’s attention to foveated rendering and frame-pacing is in a league of its own."
Sarah Lin
CTO, Nexus Studio
[ 07 ] FAQ
Answers to common questions about engagement models, timelines, and platform targets.